The scene is wrapped up and the portfolio shots are finished. looking back on the project it has been enjoyable. I've been able to work with new people and we've been able to cover different factors of development.
This has been the first environment I have worked on and I think it turned out pretty well, there are things that I am not happy with such as things we didn't get around to or things that simply had to be cut due to time restraints, but overall I am pleased, as a group I think we got the project done without hassle, so I am happy.
Here are a couple examples of the portfolio sheets;
Thursday, 10 February 2011
Working from feedback
we have spent the past week tidying up the scene, making sure everything is as it should be. We have worked on the feedback Dave gave us last week.
I dealt with lighting, I found the problem was that point lights were affecting a much broader radius than what they needed, so the large amount of light sources resulted in something that wasn't very dark. to combat this I had to think about why something looks dark. in films they do not film in the dark, instead they use colours and contrast, so by making the point light radius smaller and only affecting a smaller area, the rest of the scene remains dark, while the points of interest are lit, heightening the contrast.
For the dirt, Chris created some good looking decals and splashed them about the level. I had learnt a little bit about post processing and decided to play around with tones and such and added a film grain to give a dirty, gritty overtone to the scene.
Unfortunately when it came to presenting for the last time, the lab machines had issues building lightmass, though Dave saw it in the editor and in real time without lightmass built, though that is not a proper representation of the final result. now all that is left is to work on the presentation of the hand in.
I dealt with lighting, I found the problem was that point lights were affecting a much broader radius than what they needed, so the large amount of light sources resulted in something that wasn't very dark. to combat this I had to think about why something looks dark. in films they do not film in the dark, instead they use colours and contrast, so by making the point light radius smaller and only affecting a smaller area, the rest of the scene remains dark, while the points of interest are lit, heightening the contrast.
For the dirt, Chris created some good looking decals and splashed them about the level. I had learnt a little bit about post processing and decided to play around with tones and such and added a film grain to give a dirty, gritty overtone to the scene.
Unfortunately when it came to presenting for the last time, the lab machines had issues building lightmass, though Dave saw it in the editor and in real time without lightmass built, though that is not a proper representation of the final result. now all that is left is to work on the presentation of the hand in.
UDK continued
We have carried on working within UDK, the whole environment is textured now. We had our Lecturer have a quick play and view the scene. The feedback we got was that he was generally happy, apart from with the lighting as he found it too bright, and that the scene felt too clean, it needed to be dirtied up.
These are issues we are going to aim to solve, for next weeks presentation.
These are issues we are going to aim to solve, for next weeks presentation.
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