For over the past week I have been studying Modular level design as I thought this would be the most practical route for our group. I had a good Idea what it was and ran a few tests through UDK, to make sure I understood. On monday we had a lecture on the subject which clarified and confirmed what I was thinking about. I had made a small template and readme for the group which consisted on how to set up Maya to UDK's measurements, along with some template geometry, set to perfectly snap together. After a few more tests I began to create modular geometry, I have finished the first piece of wall for the bottom of the building.
To create the texture I created a couple of bricks in Maya and imported them into Zbrush and beat them up a bit. I then imported the high poly bricks into Maya and created a wall and ran it through Xnormal. For the diffuse I grayscaled the normal map and used colour and texture photo overlays. I will continue my work on this building using the same brick texture to keep the map efficient.





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