Thursday, 11 November 2010

This past week has been more about theory for me. After showing my workflow to Dave Wilson the first tip I got was not to use 0 to 1 UVing when creating environment textures, He showed me a case study of an example. I had used a similar method in college but was told never to do it.
Another tip was to take the brick texture and just import it as a seperate material. This really surprised me, I had no idea you could use more than one material per object in UDK, so now we can use high res tiling textures.
During the week, Chris and myself had some free time so we decided to go texture sourcing, to create a pool of overlays and grunge brushes for the group.
The groups focus has been shifted to getting the street modelled before monday. I have created the corner shop and am starting work on the monorail/ train.
Here's a quick render of the store, it is not decorated as this will be modelled after everything is in place as the buildings hold priority over props.

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