I decided to start taking the scene from Maya to UDK to face any issues we might have. setting pivots and moving everything to 0,0,0 one by one is a long, repetitive process.
I have exported half the scene and imported in to udk, the scene works, all static meshes are ok, everything joins up correctly. Though I thought there was a slight problem with the normals when running in UDK, so i looked in the actorx export options to find i did not have smoothing groups turned on.
Next is to continue to export the rest of the scene and re-export the ones done already with smoothing groups applied.
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