Thursday, 23 December 2010

presenting to Eurocom

This week we presented our work to the guys from Eurocom, they seemed happy with our idea, their concerns were basically to make sure that the scene would run smoothly, they liked that we had run from concept art  by our team's artist, James. and they gave Calum a few pointers on character modelling which was insightful to industry standard methods.

Their concerns about it running smoothly should not really be an issue, a massive majority of the scene is modular, and while this doesn't mean everything is free, it cuts down on the engine having to draw it all, the whole scene so far, including a lot of duplicated objects, is around 60k tris. As we are using the Unreal engine, we should be ok. the next job is to get it all into udk and make sure of this to eliminate any concerns.

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